Dr. Joey J. Lee
Senior Lecturer of Technology and Education
Director of Games Research Lab
Communication, Media and Learning Technologies Design (CMLTD) Program at Teachers College, Columbia University
Senior Lecturer of Technology and Education
Director of Games Research Lab
Communication, Media and Learning Technologies Design (CMLTD) Program at Teachers College, Columbia University
How can interactive media and game-like experiences be designed to promote human flourishing or reaching one’s full potential? Can we address big challenges like empathy, identity support and climate change?
I recently published a new journal article in Frontiers in Virtual Reality that proposes E3XR, a new framework that considers ethics, learning theory and human flourishing aspects for VR and AR design. Most design frameworks are incomplete, leaving out at least one or two of these perspectives.
I teach graduate level courses on topics including educational game design, mobile learning, virtual reality and ethical issues in technology design. In these courses, students are encouraged to be creative as they work in teams and create original projects based upon research findings.
I direct the Games Research Lab, where we explore opportunities, work on projects and run workshops on extended reality (XR), games and immersive technologies. We embrace the opportunities and new possibilities of emerging technologies for learning and social impact.
I have designed, studied and published design-based research on climate change and sustainability games. Read my journal article in Nature Climate Change (Springer) on opportunities found in using games as tool for education and engagement. Find out more in the media page.
I co-founded the EdTech Innovation Award (INA) — a unique incubator program and student design challenge — at Teachers College. Over 150 students have designed, tested and prototyped research-based EdTech solutions. Last year’s theme: Play as a Pathway for All to Flourish in STEAM.
I explore how games and playful immersive technologies like virtual reality and augmented reality can be design ethically and with human interests in mind.
I recently published a new journal article in Frontiers in Virtual Reality that proposes E3XR, a novel framework that considers ethics, learning theory and human flourishing aspects for VR and AR design. Most design frameworks are incomplete, leaving out at least one or two of these perspectives. See publications page to read it.
I teach graduate level courses on topics including educational game design, mobile learning, virtual reality and ethical issues in technology design.In these courses, students are encouraged to be creative as they work in teams and create original projects based upon research findings.
I direct the Games Research Lab, where we explore opportunities, work on projects and run workshops on extended reality (XR), games and immersive technologies. We embrace the opportunities and new possibilities of these kinds of emerging technologies for learning and social impact.
I have designed, studied and published design-based research on climate change and sustainability games, including a journal article in Nature Climate Change on the opportunities found in using games as tool for education and engagement.Find out more in the media page.
I co-founded the EdTech Innovation Award (INA) — a unique incubator program and student design challenge — at Teachers College. Over 150 students have designed, tested and prototyped research-based EdTech solutions. Last year’s theme: Play as a Pathway for All to Flourish in STEAM.
Dr. Lee has been featured in:
Dr. Lee has been featured in:
“Dr. Lee and the Design and Development of Digital Games program will help anyone with a passion toward digital games explore their strengths and accomplish their goals.”
Dora J., Professional game developer
and Columbia University alumna
“Dr. Lee’s courses are dynamic and vibrant. Game design was one of the best courses I have ever taken.”
Chris W. / Student
“Dr. Lee is supportive and inspiring. He creates a culture in which you can be creative and express your ideas.”
Adam T. / Student